Imagine a driving student driving a route over and over again without spending any money on petrol.
Now, picture a rail engineering student testing different methods to design the most effective rail route.
With Virtual Reality, students can use modeling to understand and test a variety of concepts and theories in engineering, math, and science.
VR simulations can provide students with important experiences as well as providing needed information for ongoing assessments. In addition to this, once the original cost of hardware and software is covered, other expenses are minimal.
These are just a few ways that VR can be used in the learning process. The possibilities seem endless. Different combinations of classrooms and educational goals can lead teachers to conceive their own uses for this technology. In any case, students are guaranteed to come out ahead as long as educators are committed to using VR to its full potential.
We can use VR for effectively training learners with a particular task objective in mind and to record the performance for future auditing purpose. This then gives us a direct opportunity to conduct learning completion and discover the gaps in a learner’s performance for a particular technical task